AI generator
Set your art style once, then describe assets in chat. AssetForge generates them all in one consistent style — optimized for production and ready to drop straight into Unity.
Style Plate
muted palette, top-down…
Instructions
32×32 sprites · transparent bg · 16 colors max
Style applied to every generation in this project.
forge a health potion with blue glow effect
// style: 16-bit pixel art, muted palette, top-down · 2.4s
↳ potion-glow-001.png
make the first one darker and more saturated
striking
Real outputs

pixel art
fox shrine · background scene

anime
gorilla fighter · character

cartoon
gorilla companion · character

8-bit pixel
gorilla bruiser · character
Why AssetForge
AssetForge is style-aware. Every asset in a project shares the same palette, proportions, and render — so your sprites, icons, and tiles look like one game, not a stock-asset grab bag.
Not concept art — usable art. Clean transparent alpha, consistent dimensions, and centered framing mean every asset is built to ship in a real game, straight out of the forge.
Export any asset as a production PNG with sprite-friendly size and transparency. Pull it into your Unity project and it's in your scene — no cleanup, no re-cropping.
How it works, in detail
Set the look once. Every asset inherits it.
How it works
What it saves you
Stop re-typing '16-bit, muted palette, top-down' a hundred times. Assets made weeks apart still match — the visual cohesion that normally needs a dedicated artist or a strict style guide, handled for you.
16-bit pixel art, muted earth tones, top-down view
Applied to all 12 assets in this project automatically.
Usable art, not concept art.
How it works
What it saves you
Skip the Photoshop busywork — no cropping, background removal, or resizing. Iterate in seconds instead of hours, and never lose a version you liked.
Edit this image
Original preserved · full edit history tracked
From forge to scene in minutes.
How it works
What it saves you
No format conversion, no manual import tweaking, no asset pipeline to maintain. Solo devs and small teams get art in-engine the same minute they imagine it.
potion-glow-001.png
1024 × 1024 · transparent alpha
Unity project · Assets/
├── Scripts/
├── Scenes/
├── Sprites/
│ ├── potion-glow-001.png
│ └── ...
└── Materials/
Auto-imported as 2D Sprite · pixels-per-unit set · no config needed
From style to Unity in three strikes
Define your art direction once on the Style Plate — pixel art, painterly, vector. Every asset forged in this project inherits it.
Describe an asset in plain language. The AI generates it in your project's style, consistent with everything else you've made.
Download a production-ready PNG and drop it straight into your Unity project. Consistent sizing means no per-asset import fiddling.
From the forge
I was retyping the same pixel art style description on every single prompt. AssetForge fixed that — every asset in my roguelike just matches now, weeks apart.
Lena Mäkinen
Solo dev · Ironfall Studios
The Unity export is the whole thing. Generate a sprite, download, drop it in Assets/ — it's already in the scene. No Photoshop, no import fiddling.
Marcus Osei
Indie dev · 3 shipped titles
Two sprint days used to go to asset cleanup and format conversion. That time is gameplay iteration now.
Yuki Tanaka
Art lead · Veldt Games
Unity asset pipeline
Every output maps directly to Unity's asset pipeline. From a single text prompt you can generate anything from individual sprites to fully assembled prefabs — up to a complete .unitypackage ready for one-click import into any project.
The base layer of every 2D project. Generated already sized, centered, and alpha-correct — characters, objects, UI elements, VFX, and tiles without a Photoshop pass.
Full animation graphs, not just frames. Clips, Animator Controller states, and transitions wired together — from sprite sheet to working Animator in one generation.
The core output. A fully assembled Unity GameObject — sprites, animations, physics components, and hierarchy already set up. Drag it into your scene and it works.
Rendering behavior defined alongside the asset. Shaders, blend modes, and properties set to match the generated visual — Unity does not have to guess.
The complete tilemap stack — tileset image, individual tile definitions, and Tile Palette configuration. Open the Tile Palette window and start painting immediately.
Optional level output. Objects placed, tilemaps painted, and hierarchy structured — a generated scene as a starting point rather than a blank one.
Game data, not just art. Enemy stats, item definitions, dialogue entries, and configuration — generated as Unity Scriptable Objects ready for your existing systems.
The final deliverable. Every generated asset — sprites, prefabs, animations, materials, and data — bundled into a single file. Import it into any Unity project and everything lands in the right place.
Pricing
All plans include the full forge interface. Upgrade when you need more projects or output formats.
T-01
Get started for free.
Most popular
T-02
For solo devs shipping a game.
T-03
For small studios and teams.
All plans billed monthly. No contracts. Cancel any time. Generation count resets on the first of each month.
Ready?