ASSETFORGE

AI   generator

Forge assets.
Ship your game.

Set your art style once, then describe assets in chat. AssetForge generates them all in one consistent style — optimized for production and ready to drop straight into Unity.

assetforge.app
ChatAssets

forge a health potion with blue glow effect

// style: 16-bit pixel art, muted palette, top-down · 2.4s

↳ potion-glow-001.png

make the first one darker and more saturated

striking

 
spritesprefabsanimationstilemapsmaterialsscenesscriptable objectsunity packages
spritesprefabsanimationstilemapsmaterialsscenesscriptable objectsunity packages
3.2k+assets generated
< 45savg. generation time
8Unity output formats

Real outputs

Any style. Any character.

fox shrine · background scene

pixel art

fox shrine · background scene

gorilla fighter · character

anime

gorilla fighter · character

gorilla companion · character

cartoon

gorilla companion · character

gorilla bruiser · character

8-bit pixel

gorilla bruiser · character

Why AssetForge

One project, one style

AssetForge is style-aware. Every asset in a project shares the same palette, proportions, and render — so your sprites, icons, and tiles look like one game, not a stock-asset grab bag.

Production-ready output

Not concept art — usable art. Clean transparent alpha, consistent dimensions, and centered framing mean every asset is built to ship in a real game, straight out of the forge.

Built to drop into Unity

Export any asset as a production PNG with sprite-friendly size and transparency. Pull it into your Unity project and it's in your scene — no cleanup, no re-cropping.

How it works, in detail

F-01

Style-aware generation

Set the look once. Every asset inherits it.

How it works

  • Your Style Plate and Environment notes are saved per project, not per prompt.
  • Every request is forged as Style + Instructions + your message — so the AI sees your full art direction on every single generation.
  • Projects are isolated: a pixel-art roguelike and a painterly platformer never bleed into each other.

What it saves you

Stop re-typing '16-bit, muted palette, top-down' a hundred times. Assets made weeks apart still match — the visual cohesion that normally needs a dedicated artist or a strict style guide, handled for you.

Style Platedungeon-crawler

16-bit pixel art, muted earth tones, top-down view

Applied to all 12 assets in this project automatically.

F-02

Production-optimized output

Usable art, not concept art.

How it works

  • Assets render on real transparent alpha at consistent square dimensions — centered, trimmed, no background to knock out.
  • Every asset keeps its prompt and edit lineage, so you can reforge or image-edit ('make the glow blue') without ever losing the original.
  • Generate 1–4 variations per request and keep only the one that fits.

What it saves you

Skip the Photoshop busywork — no cropping, background removal, or resizing. Iterate in seconds instead of hours, and never lose a version you liked.

Edit this image

make the glow blue instead of orange
Apply edit
Reforge

Original preserved · full edit history tracked

F-03

Unity-ready export

From forge to scene in minutes.

How it works

  • One click exports a clean PNG with transparency at sprite-friendly dimensions.
  • Drop it into your project's Assets folder — Unity imports it straight away as a 2D Sprite.
  • Consistent sizing means predictable pixels-per-unit and no per-asset import fiddling.

What it saves you

No format conversion, no manual import tweaking, no asset pipeline to maintain. Solo devs and small teams get art in-engine the same minute they imagine it.

potion-glow-001.png

1024 × 1024 · transparent alpha

↓ PNG

Unity project · Assets/

├── Scripts/

├── Scenes/

├── Sprites/

│ ├── potion-glow-001.png

│ └── ...

└── Materials/

Auto-imported as 2D Sprite · pixels-per-unit set · no config needed

From style to Unity in three strikes

01

Set your style

Define your art direction once on the Style Plate — pixel art, painterly, vector. Every asset forged in this project inherits it.

02

Forge in chat

Describe an asset in plain language. The AI generates it in your project's style, consistent with everything else you've made.

03

Export to Unity

Download a production-ready PNG and drop it straight into your Unity project. Consistent sizing means no per-asset import fiddling.

From the forge

I was retyping the same pixel art style description on every single prompt. AssetForge fixed that — every asset in my roguelike just matches now, weeks apart.

Lena Mäkinen

Solo dev · Ironfall Studios

The Unity export is the whole thing. Generate a sprite, download, drop it in Assets/ — it's already in the scene. No Photoshop, no import fiddling.

Marcus Osei

Indie dev · 3 shipped titles

Two sprint days used to go to asset cleanup and format conversion. That time is gameplay iteration now.

Yuki Tanaka

Art lead · Veldt Games

Unity asset pipeline

What AssetForge generates

Every output maps directly to Unity's asset pipeline. From a single text prompt you can generate anything from individual sprites to fully assembled prefabs — up to a complete .unitypackage ready for one-click import into any project.

01Sprites & textures.png .tga .psd
02Animations & prefabs.anim .controller .prefab
03Game data.asset .mat .unity
04.unitypackageone-click import
01

Sprites & visual assets

.png.jpg.psd.tga

The base layer of every 2D project. Generated already sized, centered, and alpha-correct — characters, objects, UI elements, VFX, and tiles without a Photoshop pass.

02

Animation system

.anim.controller.overrideController

Full animation graphs, not just frames. Clips, Animator Controller states, and transitions wired together — from sprite sheet to working Animator in one generation.

03

Prefabs

Core output
.prefab

The core output. A fully assembled Unity GameObject — sprites, animations, physics components, and hierarchy already set up. Drag it into your scene and it works.

04

Materials

.mat

Rendering behavior defined alongside the asset. Shaders, blend modes, and properties set to match the generated visual — Unity does not have to guess.

05

Tilemap system

.png.tile.palette.asset

The complete tilemap stack — tileset image, individual tile definitions, and Tile Palette configuration. Open the Tile Palette window and start painting immediately.

06

Scenes

.unity

Optional level output. Objects placed, tilemaps painted, and hierarchy structured — a generated scene as a starting point rather than a blank one.

07

Scriptable objects

.asset

Game data, not just art. Enemy stats, item definitions, dialogue entries, and configuration — generated as Unity Scriptable Objects ready for your existing systems.

08

Unity package

.unitypackage

The final deliverable. Every generated asset — sprites, prefabs, animations, materials, and data — bundled into a single file. Import it into any Unity project and everything lands in the right place.

Pricing

Pay for what you ship

All plans include the full forge interface. Upgrade when you need more projects or output formats.

T-01

Cold Iron

Get started for free.

$0forever
  • 50 generations per month
  • 2 projects
  • PNG export
  • Placeholder mode — no API key needed
  • Community support

Most popular

T-02

Forge

For solo devs shipping a game.

$14per month
  • Unlimited generations
  • 10 projects
  • All output formats — PNG, PSD, TGA
  • Animation clips and Animator Controllers
  • Prefab export
  • .unitypackage bundled export
  • Email support

T-03

Foundry

For small studios and teams.

$39per month
  • Everything in Forge
  • Unlimited projects
  • Up to 5 team members
  • Shared project libraries
  • Tilemap and Scene output
  • Scriptable Object generation
  • Priority support + early access

All plans billed monthly. No contracts. Cancel any time. Generation count resets on the first of each month.

Ready?

Heat the forge.